ecks: (Default)
Please let me know here how I'm doing and if there are any problems I need to address.

Descriptions of violence and body horror tend to come up casually in conversation with Ecks, as well as frank reference to sexual acts (Ecks herself has not and will not engage in sexual acts, as she is too young, but she understands the basic principles and will often throw in references to genitals, etc. when attempting to insult other characters). I do my best to mark tags with CWs as they come up, and ICly Ecks has learned how to respect boundaries when other characters communicate them clearly and directly. If you want me to avoid certain topics in tags with your characters altogether, though, please let me know here. Opting out of character interactions in general is also an option.

Comments are screened.
ecks: (Default)
1332 Pound Cake Lane


[image source]
ecks: (Default)
CONTENT WARNING: This app involves reference to murder, character death (including child death), mind control, mental illness; psychological torture, physical torture, severe injuries and surgery, surgery without consent; and cannibalism.

Player Name: Kathryn
Preferred Pronouns?: she/her
Player Contact: [plurk.com profile] yawningdodo
Other characters in play? Peter Vincent ([personal profile] fucking_ebay) and Stephen Strange ([personal profile] thewarningafter)

Character Name: Ecks (Subject 437)
Canon: Original
Game Transplant: Snowblind
Original App: Here
Game Summary:
Snowblind is a survival-horror game set in the post-apocalyptic town of Norfinbury, Alaska. The nuclear winter that rests over the town is barely survivable thanks to the nanomachines injected into the characters on arrival, which stave off death from radiation. Though long-abandoned, the town is maintained by an overseer called the Administrator and her legion of robot spiders. Dragged in from across the multiniverse by a malfunctioning AI to fulfill a population quota, the characters eke out survival on an otherwise dead Earth as they work to solve the town’s puzzles and reach its center in the hope they can at least end the system’s millennia-long cycle of death.

Characters are isolated from each other as well as the rest of the world by the need to constantly keep moving to avoid cabin fever and to stay alone or in small groups to prevent attacks from creatures called anomalies. Malfunctions in the computer system that operates Norfinbury exposed the characters to states of altered perception; on top of making it difficult to discern reality from hallucination, those events themselves were often deeply traumatic. The characters eventually confirmed that everything they’d suffered was the result of human and computer error, that all of the NPCs they’d met along the way were non-sapient AIs, and that there had been no greater purpose behind any of it. They ultimately succeeded in locating and operating the portal that had brought them to Norfinbury, setting up a bomb to destroy the main computer and shut down the town behind the last person to depart.


How long was your character in Game: 361 days (IC); about 3 years OOC
History of Character in their Game:

86 - 115: Arrival. Learning to Trust; Learning not to Trust

Ecks was quick to figure out the basic functions of the tablet computer foisted on her upon arrival, though it would take her some time to learn it was not a magical device. She immediately started attempting to gather information about where she was and how she had been brought there while withholding information about herself from the other users of the network, using only text to communicate. The early results were very poor; several users lied to her in a joking manner and she took their statements at face value, leading her to believe for a time that Nathan was the Administrator, Terezi was a god, and that there was a necromancer named Mary Shelley roaming Norfinbury and shaming people to death. This pattern of gullibility would continue for some time.

She eventually found a traveling companion in Franken Stein (his erratic, potentially dangerous behavior was familiar and normal to her), only to abruptly part ways after he kidnapped Borderlands!Rhys to perform a lobotomy on him and give the AI in his brain control over his body.


116 - 139: Revenge for Sciencedad

Ecks traveled alone until day 123, when she encountered House and more or less forced him to accept her as a traveling companion. The two had been corresponding on the network, as House would pass the time by acting as an impromptu science tutor while prying details about Ecks's personal history out of her. This was the point at which Ecks glommed onto House as a surrogate father figure; she continued to be devoted to him over the months to come, though the two often fought and would part ways for weeks at a time.

She rapidly became a liability in her efforts to help him, getting in fights on his behalf and squabbling with Kesara during their efforts to assist Kesara in digging a snow tunnel to a buried passage to another part of town. She gave House a harmonica before they parted ways, and House died soon after. When Ecks found out he had been murdered by Royce, she sought Royce out and murdered him in revenge when he wouldn't apologize.


140 - 185: Friends and Stuffed Animals

Ecks began to branch out and make other friends, and came clean on the public network about what she was and where she had come from. She became closer friends with Clint, and met Davesprite, who would also become a very good friend of hers.

By this time, MN poisoning had set in, giving Ecks an ongoing obsession with stuffed animals. It came to a head when she stole a plot-relevant ragdoll from House's pack; after he banished her from his presence she destroyed most of her collection; with Clint's help she later stitched her favorite stuffed animal, Red Cat, back together using the remains of the others. Over her time in Norfinbury her obsession would only continue to grow; by the time she stepped through the portal she had an entire duffel bag full of stuffed animals, having abandoned many of her more useful supplies to make room for them.


186 - 206: ALFIE SOLOMONS STOLE DOCTOR HOUSE'S HARMONICA!!

Alfie Solomons stole House's harmonica while House was under the effect of a death price that made him compulsively obedient, kicking off a months-long feud as Ecks tried endlessly to get it back. Alfie had taken the harmonica to punish House; because it was a gift she had given to her friend, Ecks found the situation entirely unacceptable, regardless of House's feelings on the matter.

Also during this time, Ecks and House were murdered by the Joker in the aftermath of an unusual anomaly attack that had left House severely injured. From this point on Ecks feared and loathed the Joker beyond anything she'd felt against any other person.


207 - 269: Gain a Friend, Lose a Hand

Ecks met an angel named Castiel and took an instant liking to him. The two of them assisted in a group effort to hack the network when a large number of characters destroyed their tablets all at once as a distraction. When a robed figure came for the pieces of the tablet they made the mistake of fighting it; Castiel was killed and Ecks's right hand was severely wounded. She blamed herself for his death, second-guessing all the choices she had made that night.

Her plans to meet up with Watson for medical treatment were delayed by her fruitless efforts to help characters who had been kidnapped into a sealed tower and made to torture each other; by the time they met up gangrene had set in and Watson had to amputate her hand.


270 - 305: You Can't Always Get What You Want

While recovering from surgery, Ecks finally had a chance to negotiate/threaten with Alfie face to face regarding the harmonica. Her efforts were entirely unsuccessful; he gave her a teddy bear and allowed her to punch him, but she came away unsatisfied and rattled by the encounter. It echoed her earlier inability to force Royce to apologize for killing House even under threat of death; Ecks would continue to struggle with the fact that she can't always have her way and with her own propensity for violence.

Shortly after, Ecks was forced to kill Watson when a glitch in the system caused him to murder their traveling companion, Quark, along with Luna. She felt extreme guilt over her inability to stop Watson without killing him as well as her failure to correctly assess the situation and kill him before he had killed the others. When, perhaps a week or two later, she caught wind that Mycroft had put a hit out on House, Ecks tried to wrest control of the situation and prevent yet another death of a friend; she murdered Mycroft when he refused to rescind the order only to learn that her actions probably hadn't made any difference in the final outcome.

In a way, it was almost a reprieve when a glitch in the nanomachines caused characters to experience alternate memories of their time in Norfinbury. Ecks remembered a version of events in which she had befriended Royce, not House. Even when the initial effects wore off and they were able to differentiate between real memories and false ones once again, she and Royce resolved to remain friends, rekindling a relationship that had never truly been.


306 - 342: Generally Having a Bad Time

For a while, Ecks developed paranoia as an offshoot of her MN poisoning, making her high strung and (more) difficult to live with. She continued to help off and on with attempts to contact the data ghosts and get closer to the center of town, but generally displayed increasingly erratic behavior. She did befriend incubus!Rhys during this time, though, and he helped her talk through some of her feelings about House and to recognize that she could have those feelings without making herself responsible for his bad life choices.

Also, when she and others were gathered into an underground space thanks to another glitch in the system, she finally stole the harmonica back from Alfie.


343 - 390: All My Friends Keep Dying

Giving the harmonica back to House was a hollow victory; in the larger scheme of things Ecks found herself surrounded by death. She'd had to deal with people dying around her throughout all her time in Norfinbury, but at this stage she became more and more distraught as her friends continued to die at what seemed like an increasing rate, many of them not returning. By this point she became quite certain that all of them would die rather than ever leave Norfinbury.


391 - 440: Life with Gangster Dads

Ecks took up with Alfie and Royce for the remainder of her time in Norfinbury. Her largely antagonistic relationship with Alfie had mellowed out into a friendship, partly due to his proximity to Royce, partly due to her decreasing energy for maintaining grudges.

After Robert Miller created anomaly copies of many of the characters and unleashed them on the town, the three of them fought off the duplicate Ecks only to be ambushed by the anomaly copy of House, who caught, killed, and ate Ecks. She was deeply hurt by House’s refusal to apologize to her on its behalf when she came back from the dead.


441 - 447: The End

When Robert Miller appeared on the network to inform all of them that the town would power down in one week, causing them all to die with one last sealed door between them and the center of the town, it was only confirmation of what Ecks had already expected. That night, however, Winter made one final appearance on the network to provide them with an application that would turn one of their tablets into a bomb and allow them to break through the final door...on the condition that they would activate a second app that would cause her server to short circuit, effectively killing her. Ecks was heartbroken at the thought of losing yet another person (or non-person) she saw as a friend, but along with many others, she agreed to the condition.

In the final week, all the residents of Norfinbury gathered at the center of the town, where they were able to heal themselves of injuries and sickness; House was even able to reprogram the nanomachines to make Ecks's hand grow back. Ecks was happy but struggled to comprehend their sudden change in fortune, half expecting that it would be taken away from them again. Others successfully reprogrammed the portal that had brought them to Norfinbury and set up a self-destruct program to destroy the computer and shut the town down. 361 days after she had awoken alone and friendless in a frozen wasteland, Ecks stepped through the portal with Royce and Alfie, expecting to make a life with them in Royce's home world.


How did they change from their canon personality wise (Please explain what caused it to happen?)
Ecks began her time in Norfinbury as a paranoid but curious youngster, interested in learning but distrustful of all the people around her. She learned to open up and forged many close relationships over the course of the game; for the first time in her life she had real friends, and had to learn how to be a friend in return. She also had to learn how to cope with loss, as death constantly loomed over all of them; despite her despair she continued to turn toward her remaining friends rather than push them away. By the end of the game, though, she had self-isolated with only Alfie and Royce for regular contact, lacking the will to do more.

While Ecks remains literal-minded, she did grow in her ability to discern meaning. She has learned many idioms, can now discern the use of sarcasm at least some of the time, and has even learned how to crack jokes…and how to craft an insult. She’s not particularly good at jokes and insults, but she does try. She has picked up speech patterns and sayings from many of the people around her, sometimes as a natural outcome of her tendency to imitate others and sometimes when others have deliberately taught her new words and phrases. She had initially vacillated between typing with proper grammar and punctuation and wholly imitating the typing styles of others, but eventually settled into a lazy typing style of her own, which was heavily influenced by House’s style.

Ecks has grown more comfortable in making her own decisions and expressing her opinions, though she does still experience the impulse to obey commands, particularly in times of stress. Where for a long time she would cave to the desires of others, she has developed a stubborn streak—when something really matters to her, she can be tenacious in the most obnoxious ways. She has gained confidence in herself in general; where early on she would devolve into repetitive declarations of her own personhood, she is no longer so insecure on this point and no longer feels the need to state it aloud.

Ecks has strayed from her earlier system of writing down rules for herself in a book and following them religiously. She has not written new rules in her book for quite a while, and operates on a much more organic system of morality, only using her initial rules as the foundation to which she’s added all the things she’s learned. She still believes that she relies on the book of rules, but in reality she has violated those rules on multiple occasions and does not actively refer to them. She has struggled with her own propensity for attempting to solve problems with violence only to feel remorse afterward.

How did they change from their canon physically (Please explain what caused it to happen?):
Like others in Norfinbury, Ecks is underweight and malnourished; her skin is pale (some patches paler than others) from lack of sunlight and coarse from the cold and wind. Despite her best attempts to keep it clean and combed, her hair is long and unkempt; it hasn’t been cut in a year and inconsistent hygiene routines have left it damaged.

She bears small scars on her face and arms from her fight with the robed figure, when its blood splashed on her and disappeared parts of her flesh. Her amputated hand has grown back just days ago; in contrast to the rest of her body the skin is unblemished apart from its patchwork nature, and baby-soft.

Powers: Ecks has the ability to function perpetually without sleep; she also has the ability to see in the dark like a cat.
Possessions: Possessions from Norfinbury (scroll down for inventory)

Please provide three samples from your previous game, at least one will have to be third person with context:
Sample One: Pretty sure you're not allowed to sell people
Sample Two: Hey, Davesprite? Please stop dying
Sample Three: I am unsure whether I am going to hit you with this shovel

Notes: Full disclosure, I forgot to note her ability to see in the dark on her original Snowblind app; I'm okay with not including that if having her regain it now is a problem.
ecks: (Default)
Statement: Unusual sounds have been observed when a listening device (stethoscope) is used to listen to walls and doors in Norfinbury.

Hypothesis: Robot spiders utilize the vents for transportation and might be observed by auditory means.

Materials:
Stethoscope
Buildings
[An image of the stethoscope is attached; it looks like she set it on the floor of a building to take the photograph.]

Procedure:
With ear pieces in ears, place flat part of stethoscope against wall of building. Remain still and quiet while listening; listen for several minutes. Repeat for each building visited.

[The data that follow faithfully document the houses according to their numbers on House's map, though there are a few instances when she is not entirely sure as to which house she was in at the time. She has done her best.]

Data:
Building 86:
Two-story house that is warm at night but has no furniture.
Listened to window during announced maintenance period.
Faint sound of a slow heartbeat observed. Type of heartbeat unidentifiable.


Building 105:
House consisting of a single large room with sealed door and drawing of a penis.
Listened to sealed door.
Unnatural humming sound observed.


Building 19:
House with water damage. Large sinkhole in kitchen floor.
Listened to inner wall of parlor immediately following lockdown.
Faint sound of distant rushing water observed.


Building 18:
Two-story house filled with interlocking image puzzles.
Briefly listened to inner wall of parlor during daytime.
Faint sound of distant rushing water observed.


Building 10:
Three-room remains of house with cages containing remains of rodents and snake.
Listened to inner wall of parlor immediately following lockdown.
Faint sound of distant rushing water observed.


Building 27:
Two-story house, lower floor flooded with stagnant water.
Listened to inner wall of upstairs room immediately following lockdown.
Faint sound of distant rushing water observed.


Building 43:
School building.
Briefly listened to inner wall of cafeteria during daytime.
Loud sound of rushing water observed, followed by a human-like scream. Temporary hearing loss experienced for remainder of afternoon.


Building 46:
Small shed containing child-sized equipment of undetermined purpose.
Listened to inner wall immediately following lockdown.
No sounds observed due to hearing loss.
Listened to inner wall late in evening.
Faint sound of distant rushing water observed.


Building 53:
Formerly two-story house with second story collapsed.
Listened to inner wall of parlor immediately following lockdown.
Faint sound of distant rushing water observed.


Building 52:
Two-room remains of house with hot water plumbing.
Listened to inner wall of closet immediately following lockdown.
Faint sound of distant rushing water observed.


Building 65:
Two story house with pile of dolls.
Listened to inner wall of parlor immediately following lockdown.
Faint sound of distant rushing water observed.


Building 73:
House with inaccessible ground floor; second floor accessed by ladder.
Listened to inner wall of upstairs room during daytime.
Faint sound of distant rushing water observed.


Building 80:
Two story house with dark colored interior.
Listened to inner wall of parlor immediately following lockdown.
Faint sound of distant rushing water observed.


Conclusions:
Previous observations of unexplained phenomena in school in addition to distinction between sounds heard in school and houses indicates the school is a focal point.
Rushing water heard in all buildings observed; several buildings flooded. Loud rushing water and distressed scream under school indicate imminent flooding of school.
Water forms a spiral when entering a drain.
The unseen water is the spiral.
Dig deep to rushing water under school, drain under school is the center, the center is the key.
Dig deep
ecks: (Default)
Statement: According to hotstud_xxx static electricity is generated when electrons are transferred from one object to another. An object with an excess of electrons is "negatively charged"; an object with a deficit of electrons is "positively charged." Objects with opposite charges are attracted to one another.

Hypothesis: Rubbing one object against another will transfer electrons and create reciprocal positive and negative charges on those objects, which will cause the objects to be attracted to one another.

Materials:
Woven cloth
Wool cloth
Leather
Fake cat
Paper
Wax candle

Procedure:
Rub Object A rapidly against Object B five (5) times.
Hold Objects A and B near each other.
Observe whether Objects A and B appear to be attracted to one another.
Rub Object A rapidly against Object B twenty (20) times.
Hold Objects A and B near each other.
Observe whether Objects A and B appear to be attracted to one another.

Data:
Set 1:
Object A: Woven cloth
Object B: Wool cloth
Result 1: Minimal attraction
Result 2: Minimal attraction
Observation: Crackling sounds heard during rubbing process


[And so it continues with various combinations of objects, all tediously faithfully documented. She must have spent a significant amount of time rubbing things together in order to gather all these vital data. The "fake cat" seems to garner the best results, and she abandons the systematic approach to instead document the process of rubbing said fake cat against walls, floor, and various fixtures of what House might deduce is a grocery store based on her descriptions.

That set of data ends with the following:
]

OBSERVATION: Following experiment with Set 15, a minuscule bolt of lightning was observed to arch between the fake cat and the wool coat.

Hypothesis 2: Two objects with significant opposite charges will equalize those charges through a transfer of electric energy.

Materials:
Fake cat
Woven cloth

Procedure:
Rub fake cat rapidly against cloth many times.
Lightly touch fake cat to cloth.

Data:
Attempt 1: Fake cat touched gently to cloth following rubbing process. Minuscule lightning bolt not observed.
Attempt 2: Fake cat held near cloth following rubbing process. Minuscule lightning bolt not observed.
Attempt 3: Fake cat rubbed lightly against cloth...


[And on and on. She is eventually able to produce another spark, no doubt to her profound delight. And somehow -- possibly through a little padding, possibly through tricks of formatting, the report comes out to precisely five pages in length, double spaced.]
ecks: (Default)


 
Exposure effects: Obsession 1 (stuffed animals);
Death effect: Loss of temperance (eats and drinks anything available) - days 430 to 440.
Beacon: On as of day 331

Injuries and Scars: 

  • Amputated hand as of day 267:
    • Doctor Watson performed an amputation of Ecks's right hand due to severe injuries sustained on night 254 via static blood splatter
    • The site of the amputation can be expected to take 1 to 2 months to properly heal; under normal circumstances she would be kept in hospital for around 2 weeks. The site should be more or less healed as of around day 330.
  • Disappeared flesh due to static blood splatter on night 254:
    • "Droplets" of static that splattered over the front of her body left superficial skin loss injuries to her torso, arms, and face, with a few outlying injuries to her legs as well. Marks visible while she's dressed are minimal, though there are a few small ones on her face and a slightly bigger one near her hairline. These have healed over and left some scarring.
  • Burns sustained on day 202: a ring of first and second degree burns around her neck, since healed via death and revival. A ring of discolored skin all around her neck remains; it is particularly noticeable on her throat. 
  • Stab wound to shoulder: long since healed via revival, leaving a scar. Sustained in a fight with Royce.


Software:
  • Shadow network
  • 3 SD cards with ShadowNet copies [1 given to Rhys after this point]
  • Maps
  • [fireplace icon]
  • A saved image of an emotions wheel
  • A saved photograph of a handheld stop sign

Inventory:

  • Food:
    • 0 days grocery store food
    • 5 days school food
    • 0 days convenience store food
    • 0 days vending machine food
    • 0 days military-style rations
    • 1 shaker of salt
  • Bags:
    • Backpack (dark gray) - holds 7 days' worth of food
    • Duffel bag - would hold 7 days' worth of food, except it's full of stuffed animals and a hatchet
    • Messenger bag (holds 2 days' worth of food)
    • Pillowcase x4 (each could hold 2 days' worth of food, but they are not currently in use for that purpose)
  • Containers: 
    • Ration box (airtight metal box that holds a week of rations)
    • Glass jar with metal lid, containing:
  • Worn in daytime:
    • Long sleeved tunic, trousers, scarf, and soft leather boots in mottled gray suitable for rudimentary camouflage in a rocky or urban setting. The clothing includes a multitude of hidden pockets and is marked with many old bloodstains. 
    • Lightweight leather armor, also in mottled gray. Poor condition. A large quantity of gold star stickers have been stuck to it in various places.
    • Winter coat in dark gray
    • Mittens (thick; made from a pet bed and lined with waterproof fabric)
    • Tablecloth (strategically cut and knotted to make an outer skirt worn over her trousers)
    • Cardigan (very hipster)
    • Snow goggles
    • feather hair charm made for her by Dr. House from RGBV's feathers
  • Clothes, bedding, etc. (spares and evening use items):
    • Bed sheet
    • Belt
    • Blanket
    • Blanket (throw blanket)
    • Coat (faux fur, day 349 onward)
    • Dunce cap (slightly crumpled)
    • Socks (spare pair; purple)  
    • Tank top 
    • Tent (good for one night's outdoor survival)
    • Towel (bright pink hand towel; bloodstained)
    • Underwear (spare pair)
  • Electronics and Tablet Accessories:
    • White cover with multicolored polka dots (old and grubby-looking)
    • School ID card (identifying information scratched out)
    • 1 blue SD card bearing a duplicate of the shadow network program
    • One black SD card, blank
    • Security card for the powerplant
  • Hygiene:
    • Cuticle brush
    • Hairbrush
    • Toothbrush
  • Medical:
    • Anti-itch cream
    • Popsicle sticks
  • Strings/ropes/ties/fasteners:
    • Fishing line (spool; mostly used)
    • Shoelaces (1 pair)
    • Yarn (ball)
  • Tools:
    • Bone saw
    • Bottle opener
    • Chopsticks
    • Clicker (for counting things)
    • Corkscrew
    • Forceps
    • Microspatula (from forgery kit)
    • Razor (disposable)
    • Safety pins
    • Spoon
    • Surgical scissors (blades dulled; hinge sticky)
    • Tweezers
  • Weapons:
    • Ash shovel
    • Hatchet
  • Writing/drawing/marking/paper:
    • Charcoal x3 (sticks of compressed charcoal for drawing)
    • Colored pencils (found day 296; used moderately; roughly sharpened with a razor)
    • Coloring book (ocean creatures, around 54 pages; approximately half of the pages colored in)
    • Crayons (box of 24 colors with built-in sharpener, found night 272 and used extensively)
    • Marker
    • Paintbrush
    • Pencil (non-mechanical; very roughly sharpened using disposable shaving razor)
    • Stamps (1 sheet)
    • Stamp ("100%!!!")
    • Stamp ("Great!")
    • Stickers (a whole stack of stickers with encouraging messages. some used)
    • Stickers (flowers)
  • Books:
  • Games:
    • A homemade Scrabble set. Its tiles are all little scraps of paper, and the board is two more pieces of paper that must be laid out side by side. All the markings have been carefully handwritten, and Ecks has Sherlock's set of instructions for making such a game saved to her tablet.
  • Trade goods:
    • Paper envelope containing 1 cigarette
    • Cigarettes (one unopened pack)
    • Condoms (pack of 3)
  • Nice Things:
    • Stuffed animal: Red Cat (a patchwork cat sewn together with fishing line. The largest patches are red, but it also has patches of fluffy white, giraffe spots, purple, and black. It has a tentacle in place of a tail.)
    • Stuffed animal: Crab (a hermit crab)
    • Stuffed animal: Gray Cat (a gray tabby cat gotten in trade from Alfie)
    • Stuffed animal: Not-Albert (a shark gotten in trade from Alfie)
    • Stuffed animal: Dry Bear (a cream-colored teddy bear gotten in trade from Alfie)
    • Stuffed animal: Lion (a lion)
    • Stuffed animal: Soft Dog (a dog that is soft, given to her by Davesprite)
    • Stuffed animal: Big Fish (a manta ray given to her by Zell)
    • Stuffed animal: Clint (a pink pig given to her by Bucky)
    • Stuffed animal: Colors (a rainbow dog given to her by Zell)
    • Stuffed animal: Black Davesprite (a crow given to her by Bucky)
    • Stuffed animal: Harmonica (a bear given to her by Alfie as a peace offering)
    • Stuffed animal: Quark (a bear given to her by Quark)
    • Stuffed animal: Courier (a bear with a plush envelope sewn to its paws that she found in the post office after she murdered Mycroft)
    • Stuffed animal: Drummer (a wind-up rabbit that beats on a drum, found downtown)
    • Stuffed animal: an unnamed hobby horse that elicits both alarm and pity in Ecks because it is a disembodied head that has been put on a pike
    • Stuffed animal: Clever (a bear dressed in traditional Iñupiat garb)
    • Stuffed animal: Friendly Insect (a microfiber ladybug the size of her hand, given to her by Ink!Rhys)
    • Stuffed animal: Wingless (a kiwi bird, found on day 361 while traveling with House, Wilson, Hannibal, and Will)
    • Stuffed animal: Graham Cracker (a bear, given to her by Will Graham on day 372)
    • Bookmark bearing an image of a bright-eyed puppy in a grassy meadow
    • Postcard (with a picture of sled dogs)
    • Kendama (a cup and ball game)
    • Viewfinder (with various circus scenes)
    • Slinky
    • Tarot deck

ecks: (Default)
[Out Of Character]
Backtagging with this character: Always
Threadhopping with this character: Feel free to hijack network posts at will, but please talk to me before threadhopping in a log.
Fourthwalling: Keep it within the limits appropriate to the game.
Offensive subjects: Please warn for graphic gore/dismemberment/etc. so I know what I'm getting into.

[In Character]
Gender/pronouns: She/her
Hugging this character: At your own risk (she might interpret it as some kind of weird attempted grapple).
Flirting with this character: Feel free, though she likely won't get it.
Giving this character a kiss: Again, at your own risk.
Something more intimate: She's too young for that
Dub-con/non-con/sexual assault: Let's not.
Fighting with this character: Oho yes.
Injuring this character: Ask first; I'll usually say yes.
Killing this character: Ask first; it will depend on what else is going on in the game.
Using telepathy/mind reading abilities on this character: Go for it! She won't have any particular mental defenses. Please feel free to talk to me about her thought processes if my tags don't provide enough information.

[Opt Out]
Descriptions of violence and themes of body horror may come up casually in IC conversations with Ecks, as well as in ooc descriptions. I do mark tags with CWs as they come up, but please let me know here if you want me to avoid tagging your character(s) with those things, or if you want to opt out of character interactions in general. Comments are screened.
ecks: (Default)
This device belongs to Ecks. Messages dictated to it will be received by Ecks.

[Please specify audio, video or text.]
ecks: (Default)
Image and video hosting by TinyPic


Contents
Core Concepts
Murder
Theft
Friends
Secrets
Consent
Respect
Kissing

Core Concepts )

Murder )
Before murdering someone, unless your life is in immediate danger, stop and think about whether murdering them will solve the problem.

Theft )

Friends )

Secrets )

Consent )

Respect )

Kissing )
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